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* fixed last level->no win messageHEADmasterJ08nY2016-04-183-1/+6
* typoJ08nY2016-04-181-1/+1
* fixed bug: the game was supposed to have 4 levels with the third being infini...J08nY2016-04-183-5/+5
* faviconJ08nY2016-04-182-1/+2
* enlarged worldJ08nY2016-04-181-1/+1
* enlarged worldJ08nY2016-04-181-1/+1
* finishing touchesJ08nY2016-04-186-2187/+3
* DONE!J08nY2016-04-185-27/+54
* delete unnecessary stuffJ08nY2016-04-1814-296/+0
* almost, the spawn mechanism is almost okayJ08nY2016-04-183-18/+44
* getting there, will test/ adjust, speed/physics settings nowJ08nY2016-04-185-1/+20
* getting closer, still not how I want it.J08nY2016-04-184-31/+37
* overlay on the wayJ08nY2016-04-185-23/+85
* canvas fallback doneJ08nY2016-04-183-132/+185
* levels somewhat workingJ08nY2016-04-174-145/+348
* train workJ08nY2016-04-176-91/+320
* projectiles!J08nY2016-04-173-4/+10
* projectiles!J08nY2016-04-173-65/+165
* lolJ08nY2016-04-173-126/+177
* responsivness better, grow/shrink addedJ08nY2016-04-174-135/+116
* rotation now works/somewhat.J08nY2016-04-174-116/+262
* fixed camera wobbleJ08nY2016-04-164-32/+129
* paths are all weirdJ08nY2016-04-163-3/+3
* webworker source loading is all weirdJ08nY2016-04-163-5/+5
* finallly, figured out Physijs...J08nY2016-04-168-84/+324
* fix pointerlockJ08nY2016-04-163-3/+3
* first deploymentJ08nY2016-04-162-1/+79
* first deploymentJ08nY2016-04-1610-0/+47164
* Pointerlock working(somewhat)J08nY2016-04-1613-66/+355
* Pointerlock working(somewhat)J08nY2016-04-161-0/+0
* atleast got typescript workingJ08nY2016-04-1610-4/+373
* initJ08nY2016-04-163-0/+14